Robodrift 5.0




The Robotics Club of Kathmandu Engineering College is going to organize a robotics competition “Robodrift 5.0” as one of the major events of the upcoming national technical exhibition “Dristi”. The competition “Robodrift” is an annual event organized by the robotics club which provides a platform for the fellow robot builders to test their robots in a real arena. The Robotics Club has been organizing events annually to test the engineering minds of young students and put their knowledge into test in a real applicable game arena.

Likewise, this edition of Robodrift focuses on a manual robot which should be capable of clearing a tunnel automatically. As illustrated by the theme, the robot first has to connect bridges manually to make its way to a tunnel, which should then be surpassed by switching the robot to automatic mode. But, surpassing the tunnel won’t be enough as the robot has to be switched back to the manual mode again to complete a racing track to reach its destination. So, the competition mainly depends on the switching of the robots from manual to automatic mode and vice-versa.


Connect a broken bridge, clear a tunnel autonomously and speed your bot to win.

Robot Specifications:

  1. Each team is allowed to have only one robot for a gameplay.
  2. The organizers will not be responsible for any frequency interference.
  3. The robot must fit into a 25*25*25 cm (l*b*h) cube box.
  4. The robot should be able to push atleast a 500 gm box.
  5. The robot must use only an on-board power supply.
  6. The maximum voltage difference between any two points must not exceed 24V.

General Rules:

  1. The robot must be controlled wirelessly. (e.g. using Bluetooth, Wi-Fi, Radio etc.)
  2. Switching of robot from manual mode to automatic mode or vice-versa must be from the remote control on the hand.
  3. Any team that is not ready on time will be eliminated from the competition.
  4. Judges’ decisions shall be treated as final and binding.
  5. Participants have to build their own robot. They cannot use a store bought robot or industrially fabricated toys.
  6. Robot should not exceed its shape dimension throughout the game.
  7. The organizers reserve the right to change any or all of the above rules as they deem fit.

Game Play:

  1. Two teams would compete each other at a time.
  2. Dodging the obstacles, connecting the bridge and returning back to the initial state to climb the bridge yields 50 points.
  3. 5 points will be deducted on touching the obstacle by the robot.
  4. Clearing the bridge yields 50 points.
  5. If the robot collapses down from the bridge then 10 points will be deducted and robot will be taken back to the check point.
  6. Clearing the automatic zone i.e. the tunnel, yields 150 points.
  7. If the robot touches the wall of the tunnel then, 10 points will be deducted.
  8. Clearing the final racing track yields 100 points.
  9. If one of the wheels gets out of the track, 5 points will be deducted and the race continues from the same place. If more than one wheel or the whole robot gets out of the track, then 10 points will be deducted and the robot shall be taken back to the check point.
  10. The robot reaching the finish line first gets 50 points extra.
  11. Maximum time for the competition is 7 minutes.


  1. Any robot not confirming to the specifications provided.
  2. The team damaging or tries to damage the Game Field intentionally.
  3. The team performing any act that is not in the spirit of fair play.
  4. The team that fails to obey instructions and/or warnings issued by the referees.

Judging Criteria

  1. The team with the greater points wins the game.
  2. If no any robot crosses the finish line before 7 minutes, then the winner is declared on the basis of points secured up to the moment.
  3. If the points are equal, then the decision will be made on the basis of time i.e. the robot finishing in less time wins the game.
  4. The robot may be checked for the verification, any time throughout the event as according to the desire of jury team, organizing team or the opponent.

Team Specification:

  1. A team may consist of a maximum of 4 members including a supervisor (if any).
  2. Students from different educational institutions or faculties can also form a team.
  3. Students from any year interested in robotics can participate in the event.

Dimension of The Game Field

Certificate Policy:

  1. Certificate of Excellence will be given to all the winners (1st position and 2nd position).
  2. Certificate of Participation will be provided to all the teams who participate in the competition.
  3. The teams which get disqualified by disobeying any of the competition rules will not be considered for the certificate.

Registration Fee for the Competition: Rs. 1500/-

Prizes: Medals & Cash Prizes up to Rs. 10,000/-

For more details, contact:

Ashish Jaiswal :- 9860043739
Nabin Poudel :- 9860185474
Yunik Maharjan :- 9840013962

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